![]() ![]() If two provinces ran into trouble, an adjoining unruly provinces resources would be assigned to a loyal province. It had regional governors, true, and a bureaucracy, and a hereditary ruling class, but it enforced governance through control of resources - a 'water empire' (hydraulic state, water-monopoly empire, or hydraulic despotism). The Chinese empire didn't operate like the Roman empire, either. ![]() What is the interstellar equivalent of the Golden Horde? An empire of this sort is dependent on the inability of the governed to defend themselves. But they didn't attempt to colonize the natives, or as far as I know impose their culture they just demanded food, tribute, and no defensive countermeasures. In many cases they imposed satraps to run the local show. The horde basically destroyed any city with walls and forcibly coopted grazing land, and demanded tribute. The Mongol empire didn't operate on the same principles as the Roman empire, either. An empire of this sort is dependent merely on the ability of the imperial class to beat up anyone who refuses to pay tribute on demand. This, for an Aztec-style tribute empire, the answer is: 'a long time', meaning years or decades. (No local governors, taxation paid only on demand in the form of gifts and jewelry, outlying cities free to refuse demands - whenever they felt like butchering the Aztec imperial emissaries and fighting the consequent war.) For each level of Fusion Plants you build your bases Energy will be raised by 4.The Aztecs ran what is generally known as an empire, but it didn't operate on the same principles as the Roman empire. Requires 1 area and 1 population availableįor each level of Antimatter plants you build your bases Energy will be raised by 10.However due to this they are a lot more expensive than either Solar or Gas. This is the highest producing Energy Plant.Īntimatter plants are Advanced Structures This does not depend on an Astro's stat so it will not change for each of your bases. (NOTE: due to the tech requirements, the *real* energy output is at least 20.)Įconomic structures are structures that's sole purpose is to improve your Economy. This can be done in two ways, either by direct income per hour or by offering trade routes to other players which can generate even more money but can also be pillages during times of war. by 10 and all others bases by 1 Can only exist at one base -15% empire income while occupied.īe aware that that 15% is taken on your Total Empire Economy. That's the number listed on the ACCOUNT page as Economy. It includes the amount you get hourly from trades and occupations. ![]() It does not include the reduction to the occupied base's economy (probably because that would be a double penalty). Thus having a Capital base occupied can be extremely costly. If you cannot free that base you might consider disbanding the capital structure. Requires tech level Tachyon Communications 1Ĭonstruction structures are structures that improve your bases Construction. Since construction is what is used to allow you to build buildings it improves your bases operation and speeds up development. All Construction structures also give the same bonus to Production which allows you to improve the speed your bases can produce ships.įinally all Construction structures also give you additional Economy per level.įor each level of Nanite Factories you build your Construction and Production will raise by 4. This does not depend on any Astro stat so it will be the same for each of your bases. ![]()
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